IL2CPPĭoes a lot more than just make your code run faster, but to make sure we're on the same page let's Today I'll be talking about some lesser known features of IL2CPP builds. Workings of Unity and allow you to write better code and create more ambitious projects. It is my hope that these posts will help you understand some inner Developing CodeFiCS requires a low-level approach and takes me places a lot Hello and welcome to this blog! I will be writing a series of blog posts about my experience withĭifferent Unity topics. If you think pointer math and gotos in C# are sacrilege then Further, it assumes you're not in any contracts with an employer that might give them rights to code you write in your free time (this may be the case if you worked on very similar code at work for example).Some. Please note that this assumes you are the one writing the code, and you're not being paid to do so. You're not releasing their source code, only your code that makes use of it. Releasing your own code that makes calls to Unity code is fine. This is the difference between the paid and free versions of Unity, because you're licensing their code to run your code. ![]() This is where their license comes into play. ![]() However, when you compile that code, you're compiling it with Unity's code. These are just tools to help you write code, using them does not mean the creators of those tools own your source. You can write the source code using whatever editor you like from notepad to Monodevelop. ![]() The source code is not actually created by Unity (of any edition). Yes, you can release the scripts you write.
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